Clearing the air

It has come to our attention that our latest announcement regarding the direction of UCraft has upset many of you within the gaming community and we would like to take this time to clear the air. Below you will find the Q&A for the questions we have been asked most frequently since our latest announcement.

Reason for initial PC Launch

Our primary reasons for launching the UCraft Beta on PC are testing and debugging. We choose this path solely to avoid Nintendo’s lengthy certification process each time we need to make an update because at this stage in development we know there will bugs. For example if we were to launch the beta on Wii U and a bug was discovered it would take weeks for us to patch it and redo all of the paperwork Nintendo requires, on PC it will be instant and I wouldn’t have to waste time filling out paperwork that could Be used for coding instead. This approach guarantees a polished and perfected product for console owners in 2015.

In addition to testing and debugging, launching UCraft on PC will help with funding for the development of UCraft. Funding for this project is vital to us at this point because as you know the Kickstarter we launched to help cover these costs was unsuccessful.

If the Kickstarter failed how can you afford to go Multi-Platform?

We are writing UCraft in C# using the Unity Game engine and it is compatible with the Wii U, PS4 and Xbox One Video Game Consoles. We are already registered developers for all 3 platforms and porting the PC version to each console will not take very much work once the game is completed.

Why did you stab us in the back

In the gaming community when a title is set to be exclusive for one Platform, Platform holders normally provide financial assistance to developers. This is done because of the massive amount of revenue developers lose by skipping other Platforms, unfortunately this is not the case for UCraft as it is being developed and funded entirely by Nexis Games (Me) and sadly I am not rich.

We still want your hearts

When we made this decision we had no idea that Nintendo owners would care so much about UCraft going Multiplatform as long as it made it still made its way to the Wii U. We are not 100% against the idea of keeping UCraft on the Wii U/PC but in order for that to happen we will need your help. If there is enough interest we will consider relaunching another UCraft Kickstarter to keep UCaft exclusive to the Wii U.

Let us know how you feel in the comments below.

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