More UCraft News

Development of UCraft is coming along very nicely and we are proud to present you with the latest Alpha Footage from our game. We will always do our best to keep you updated on our progress because well we love you guys!

Release Date

Initially we were shooting for a holiday release however we have decided to effectively delay the game until the 2nd quarter of 2015. We know that this may come as a surprise to many of you but we feel this is the best course of action to ensure we deliver the best product possible to our beloved Wii U Community. We have devoted countless hours to the development of UCraft and we are very proud of our progress to date. We feel UCraft and the Wii U community deserve a great product not something rushed to the eshop to make a quick buck. We apologize from the bottom of our hearts Wii U Community but we are confident that this is the best move for UCraft.

Changing the way we play

UCraft will deliver new innovation into the gaming world by allowing users to create and complete quests, missions, and user-generated campaigns online. Players will have the ability to create a game within a game making the UCraft experience never-ending and unlike any other.

Confirmed UCraft features

In the gaming community when a title is set to be exclusive for one Platform, Platform holders normally provide financial assistance to developers. This is done because of the massive amount of revenue developers lose by skipping other Platforms, unfortunately this is not the case for UCraft as it is being developed and funded entirely by Nexis Games (Me) and sadly I am not rich.• Never ending support and frequent updates

• SDK Paint integration
• A Never ending world
• Survival Mode
• Quests, Missions and a quest creation mode.
• Wildlife and Mysterious creatures
• Multiplayer (Local and Online) 2 Local and up to 16 for online.
• Voice Chat

As always Thank You for your support and we will continue to keep you up-to-date on what’s happening in the world of UCraft!

Written by: Statusphere (Nexis Developer)

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